An early concept for a roadside diner in  Knee Deep  by Prologue Games. Also an early lighting test. Digital. 2014.
"The man in black fled across the desert, and the gunslinger followed."
 A storyboard for Prologue Games of a scene between two characters with a complicated past, Gaddis and Romana. Digital. 2014.
 The second page of the storyboard between Gaddis and Romana.
 Another concept piece for  Knee Deep . This one of the old janitor, Jim Larman. Digital. 2014.
 This was an early idea for some of the more dramatic lighting and color schemes, also for  Knee Deep  by Prologue Games. Digital. 2014. 
 A concept for the canine companion of the one of the  Knee Deep  protagonists. He's named Monroe, after my own dearly-beloved cat. Digital. 2014.
 Another  Knee Deep  lighting test, this time showing a few other color potentials. Focused on a graphic, almost stage-lighting feel. Digital. 2014.
 This one, another storyboard for Prologue Games, features the third protagonist and his unsavory meeting with the local church-goers. The disjointedness of the dialogue is because each line is only a brief chunk of the character's full sentence. Thi
 This storyboard, a continuation of the one just before, is also meant to show how potential dialogue options could have been coupled with different and simple facial reactions from Jack. Digital. 2014.
 This is the last of the storyboards for Prologue Games, featuring Gaddis—seen earlier getting his lights knocked out by Romana—interviewing members of the local church. This one was meant to show the potential of small and graphic cutaways to add to
  Knee Deep 's man of intrigue, Tag Kern. An early character design. Digital. 2014.
First Test Page
Cover Concept
Pilgrim - Clothed
Pilgrim - Nude
Page One Test
The Red Cardinal
Red Cardinal Test Page
"Emac"
Tooth-Sayer
Broom Test Panel
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