This is a collection of character/environment concept art, as well as storyboards.
An early concept for a roadside diner in Knee Deep by Prologue Games. Also an early lighting test. Digital. 2014.
A storyboard for the opening line of “The Gunslinger” by Stephen King.
A storyboard for Prologue Games of a scene between two characters with a complicated past, Gaddis and Romana. Digital. 2014.
The second page of the storyboard between Gaddis and Romana.
Another concept piece for Knee Deep. This one of the old janitor, Jim Larman. Digital. 2014.
This was an early idea for some of the more dramatic lighting and color schemes, also for Knee Deep by Prologue Games. Digital. 2014.
A concept for the canine companion of the one of the Knee Deep protagonists. He's named Monroe, after my own dearly-beloved cat. Digital. 2014.
Another Knee Deep lighting test, this time showing a few other color potentials. Focused on a graphic, almost stage-lighting feel. Digital. 2014.
This one, another storyboard for Prologue Games, features the third protagonist and his unsavory meeting with the local church-goers. The disjointedness of the dialogue is because each line is only a brief chunk of the character's full sentence. This was meant to show the cinematic camera angles that the developers could have opted for. Digital. 2014.
This storyboard, a continuation of the one just before, is also meant to show how potential dialogue options could have been coupled with different and simple facial reactions from Jack. Digital. 2014.
This is the last of the storyboards for Prologue Games, featuring Gaddis—seen earlier getting his lights knocked out by Romana—interviewing members of the local church. This one was meant to show the potential of small and graphic cutaways to add to the effect of the storytelling, displayed in small boxes with pieces of bodies and actions at the tops and bottoms of larger frames. Digital. 2014.
Knee Deep's man of intrigue, Tag Kern. An early character design. Digital. 2014.
This was the first test page that I put together for the graphic novel. Digital. 2014. It details a rough story idea, as well as how Pilgrim looks before and after his transformation. He contracts a condition that leaves him vulnerable to rain, wind, and any blunt force. For instance, he loses his nose in an altercation with his landlord; falls on his face, smacks his schnoz, and watches it come apart like wet sand on the floor.
Perhaps the first cover variant for the pilot issue. This is Pilgrim disintegrating into the wind. I was inspired by the creation of Dr. Manhattan in “Watchmen”—the concept of a man coming apart, only to piece himself together again, bit-by-tiny-bit. A little like Sandman. Digital. 2015.
A concept of how Pilgrim dresses himself after his transformation. He weighs himself down with heavy clothes and a pack, so that he doesn’t blow away. Digital. 2015.
And this is how Pilgrim appears without any clothing. Most of the softer tissues on his face have been eroded by his condition. He covers up to both hide his deformation, but also to prevent further dissolution. Rain and wind take pieces off of him. Digital. 2015.
Here was an early idea for how the novel might start. It was also a test in style. There's a difficulty in deciding how to shade the whole thing, as once you pick a style, you have to keep the rest of the novel cohesive.
This is a figure who's more of a creation of the Pilgrim's subconscious. The Red Cardinal is a representation of the Pilgrim's inner conflict. Digital. 2014.
The first interaction between the Red Cardinal and Pilgrim. He starts as a figure in the distance, in this case as a sort of gargoyle atop an old steeple. Gradually, he comes closer, a growing portent of the doom to befall Pilgrim. Digital. 2014.
This guy is who the Pilgrim will meet in his search to figure out what is happening to him. "Emac" here will be the image of what the Pilgrim might become. Digital. 2015.
A sage, the Tooth-sayer is ancient, well-versed in the old religions of Mesopotamia and the Lost Cradle Cities. He has some knowledge to offer to Pilgrim.
Pilgrim befriends a man named Broom, a homeless ex-pipeworker that helps Pilgrim adapt to life without a place to call your own. His death is a major catalyst for Pilgrim. Digital. 2015.